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Game genie on fceux 2.2.3
Game genie on fceux 2.2.3









  • For build examples, see the script files in the pipelines directory of the project.
  • For installation instructions on Linux systems, see the README at the root level of the source tree.
  • The Qt GUI is required and will automatically be part of the build.
  • Lua 5.1 is optional, if the system cannot provide this, an internal version of Lua will be statically linked.
  • libx264 is an optional dependency that provides H.264 video encoding for AVI recording.
  • ffmpeg libraries (libavutil, libavformat, libavcodec, libswscale, libswresample) are recommended optional dependencies that provide many encoding features for AVI recording.
  • Requires Qt5, SDL2, minizip, zlib, and OpenGL.
  • Cross platform Qt GUI replaces deprecated GTK GUI.
  • Cmake is required to build from source.
  • We also keep an up to date online version.
  • We work pretty hard on keeping that up to date!
  • Be sure to check out the fceux.chm file (Under Help -> Help.
  • There are no plans to fix it at this time. Network play in both the Win32 and SDL ports is not presently functional. The Qt/SDL port is 100% cross platform and should run on any UNIX-like OS (Linux/Solaris/BSD/OSX) as well as Windows.

    game genie on fceux 2.2.3 game genie on fceux 2.2.3

    NES Palette Editor, AVI RIFF Tree viewer, and frame timing tool. There are also a few new tools exclusive to the Qt/SDL port such as the sprite viewer, Many of the tools in the Qt/SDL port have

    #Game genie on fceux 2.2.3 movie#

    The newer Qt/SDL port supports all of the features of the Win32 build (debug tools, Lua scripting, movie recording, TAS Editor). The Win32 port offers the classic extensive set of native gui amenities and tools. The FCEUX team maintains two ports: Qt/SDL and Win32.









    Game genie on fceux 2.2.3