

Invisible - creatures and wizards are oblivious to your presence.Shield - reduces damage caused by wizard spells to 25%.Mana will not regenerate while rebound is active. Rebound - deflects fireballs and meteors back at the creature or wizard that fired them.Heal - restores health until the player's mana is depleted.Castle - creates or upgrades the player's base on the level, can be used on land or water.Accelerate (forwards) - a temporary speed boost.Also used to possess civilian buildings for a mana bonus. Possess - converts mana from a neutral state or steals it from another wizard.If a wizard is killed carrying one of the new spells, this will be dropped as an urn with their corpse for other wizards to collect. New spells are collected on the earlier levels as urns. The most powerful creature is the Wyvern, fast and deadly, immune to the Rebound spell and armed with Rapid Fireball. Creatures will attack the player, other wizards and castles. Crabs, griffins and kraken feature in later levels, using fireballs, meteors and lightning. CreaturesĮarly levels are populated with weaker creatures like giant bees, worms and birds. If a wizard dies, another wizard can possess their corpse and in turn any of their uncollected mana. Mana can be found in clusters around the level and appears when creatures are killed. Neutral mana balls are orange otherwise adopting the colour of the wizard that possessed them. A wizard can change the state of mana balls using the possess spell. This spell power regenerates over time, and a preset amount of mana is required before the more powerful spells can be used. Mana acts as a source of power for all spells. An ongoing attack or a large amount of damage will force the castle to downsize to a previous level, spilling excess mana into the surrounding area. The player is invulnerable while inside the castle boundaries as it absorbs any damage.

Castles can be upgraded from a single building (level 1) to a 4 x 4 outer wall structure (level 7), with 1 to 3 balloons collecting mana. Without a castle, the player must restart the level if they die. The castle is essential, acting as a respawn point and a store for collected mana. GameplayĪ level is complete when the target for mana collection is reached. This was bundled with the main game in Magic Carpet Plus, a compilation which was also used as the basis for the 1996 console ports for Sega Saturn and PlayStation. An expansion for the game, Hidden Worlds, providing 25 additional levels, was released in 1995.
#MAGIC CARPET GAME PC#
Magic Carpet was released for PC (DOS) in 1994. A cataclysmic event changed the face of the world and a wizard's apprentice is charged with restoring order. Competition for this mana led to bitter rivalry and a turn towards the black arts.
#MAGIC CARPET GAME HOW TO#
Magic Carpet™ © 1994 Electronic Arts Inc.Wizards learned how to use the mana found in all living things to their advantage.
